The new Audi Q5 has made marked technological advances in its driver assistance systems. The graphic campaign has been carefully produced to convey these concepts by representing illustrated characters which are repeated throughout the campaign in both static and motion graphics. It was necessary to employ various systems to repeat the same figure to create the different scenes.
The SITGES Film Festival is the world’s foremost international festival specialising in fantasy movies and represents one of Catalonia's most covered cultural events. With a strong tradition, the Sitges Festival provides a stimulating environment for meetings, exhibitions, presentations and screenings of fantasy world cinema.
The exhibition has its origins in a book, dedicated to harlots of yesteryear and forever, found quite by chance while strolling in the neighbourhood. Inocuo dismembers and reinterprets this sordid world in a personal collection recorded in ceramics. The pimps, the whores, the night, the slang on the streets, need disguised as attraction, destitution dressed up in irreverence, flirting for pittance is all interchanged in a plastic…
We produced the entire graphic campaign for Adidas in Japan for the presentation of the new Asian kit for the 2010 South Africa World Cup.
The principle motif adorning the shirts in the new kit were feathers, a clear reference to the crow, a bird that represents Japan - why we chose to work mainly with this motif. We illustrated an assorted quantity of feathers so as to have the maximum number of combinations at our disposal when…
Branding exercise to create a logo for the face of the famous artist Shakira for the launch of her album, She Wolf. Blending detail with maximum simplicity for multiple uses across both digital and industrial applications. The style used is classic, like that of Shephard Fairley's "Obey", inspired by folk posters from the beginning of the century in the USA.
OCB is one of the leading manufacturers of rolling paper. We produced an online "experience", creating a magical world where the viewer could move through different scenes by playing games. Each scene was created using real models into which 3D characters were subsequently integrated.
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